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marcmagus: Me playing cribbage in regency attire (Default)
Monday, August 8th, 2005 03:19 am
58m15s. 14 Hearts at end, red ring and one bomb upgrade only non-essential equipment. Four(?) deaths.

I need to clean up my keys (had a couple extra) and money-collection so I'm not wasting time, and improve my evasion a bit (particularly from Wizrobes).
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marcmagus: Me playing cribbage in regency attire (Default)
Saturday, April 16th, 2005 05:43 am
[56m27s. Rocky start. I think I'm at a plateau here. Further improvements will come in small increments, either from optimizing certain combats (darknuts mostly), or significantly increasing the challenge (no blue ring, delayed magical sword).]

There's something very calming about having Stan Rogers on repeat. Thanks, [livejournal.com profile] storychaser.

Life is very calm and pleasant right now, although I have a slight fear that it's not moving forward quickly enough in the direction of positive cash flow. I should probably nudge things in that direction a little more.
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marcmagus: Me playing cribbage in regency attire (Default)
Tuesday, April 12th, 2005 03:19 am
(55m24s just now!)

I-Con was very pleasant. I spent a lot of it working, and the first half kind of frustrated that I had to keep cancelling my programming because we didn't have the equipment in place in time as I'd hoped. However, once we finally had the 4 systems up and running, everybody who participated seemed to have a good time. The first half of the finals were tight, with no way to determine which of two players was in the lead. Then one had some trouble with level 4, and a clear leader emerged.

The two highlights of the event were watching a guy dressed as Link (complete with boffer sword and shield) playing Zelda, and hearing the sound of the sword being picked up come from three televisions close enough together than none was finished before the rest had started. Seeing people complete dungeons simultaneously (one picked up a triforce piece while the other was still holding it over his head) was also really cool.

Saturday night's filk was boisterous. A little more inebriation and derailing than I prefer, and there wasn't enough water, but it was over all pleasant. Post-con diner run with Bards and assorted hangers-on was everything I could desire in a dead-dog, possibly the best part of the convention for me. I was that lovely combination of sleep deprived and relaxed from not having anything else I need to do that leaves me friendly and relatively unreserved, and the company was appropriate to that mood.
marcmagus: (Magus sprite)
Saturday, April 2nd, 2005 10:46 pm
84m
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marcmagus: (Magus sprite)
Friday, March 4th, 2005 07:32 am
The subject says it all, really.
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marcmagus: (Magus sprite)
Friday, December 17th, 2004 06:31 am
As I was falling asleep last night, I had some thoughts regarding the other sort of Legend of Zelda challenge: minimum time to completion. I came up with a rough sketch of a path which might be worth taking, Tonight, I put swordless on hold and gave speed a try.

At 4:00 am, I pressed the start button (actually, the 'S' key). At 6:28 am, Link and Zelda stood side-by-side, each holding a triforce over their heads. I now have a reference time for myself of two and a half hours. I'm not sure if this is comparable to anybody else's times, as I don't know whether my emulator runs fast, slow, or at the nominal speed. Other benchmarks were picking up the Magical Sword on the one-hour mark, and completing the Triforce of Wisdom a minute before the two-hour mark.

It occurs to me (again) that this could make a really fun event, either stand-alone, or as part of a convention (Noncon comes to mind). Just picture a line of televisions, each connected to an 8-bit NES, each connected to a geek, all playing the Legend of Zelda and racing one another to the end. I imagine talking to the other players and hearing their status updates could make the whole thing a lot of fun (and also give good performance pressure). [livejournal.com profile] myloveisrobotic, will you play if I get it set up? This is all your fault, after all.
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marcmagus: (Magus sprite)
Thursday, December 16th, 2004 09:35 am
I've achieved my second milestone in my quest to complete The Legend of Zelda swordless. Yes, that's right, I've added another level of difficulty to the challenge I've set myself. There are now three stages to the challenge for each quest:
Here be spoilers and graphics )
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