I somehow got talked into going to ProCon, a small (c. 50) roleplaying convention hosted by Brown University's Fantasy Gaming Society, this weekend. As is starting to become a not-unpleasant habit for me, it was an adventure, full of poor planning and surprises, but generally turning out for the best.
( Read more... )
I fell asleep on the sofa without my lenses sometime between 7 and 8 this morning, and slept until about midnight. Oops.
All told, I'd have to say I had a really good weekend. I got to spend time with friends I see only infrequently, met a whole load of quite interesting people (who I hope to meet again in the future), and played a bunch of games.
My advice to people considering going to ProCon in the future: register for the LARPs early, and fill out any forms they might have to get a good character. Do so even if you're uncertain if you'll go, you'll probably be doing the GMs a favor by making them write an extra character. Advice to people GMing a ProCon LARP, write extra characters for walk-ins. Give them enough hooks into the plot to make them interesting, but design them so the plot can run without them. This way you'll be prepared if somebody like me shows up, and won't be hurt if it doesn't happen. My advice for ProCon: decide what you are, including who you want to be there, and how many of them you want. Once you know this, you will be able to determine how to make this happen.
( Read more... )
I fell asleep on the sofa without my lenses sometime between 7 and 8 this morning, and slept until about midnight. Oops.
All told, I'd have to say I had a really good weekend. I got to spend time with friends I see only infrequently, met a whole load of quite interesting people (who I hope to meet again in the future), and played a bunch of games.
My advice to people considering going to ProCon in the future: register for the LARPs early, and fill out any forms they might have to get a good character. Do so even if you're uncertain if you'll go, you'll probably be doing the GMs a favor by making them write an extra character. Advice to people GMing a ProCon LARP, write extra characters for walk-ins. Give them enough hooks into the plot to make them interesting, but design them so the plot can run without them. This way you'll be prepared if somebody like me shows up, and won't be hurt if it doesn't happen. My advice for ProCon: decide what you are, including who you want to be there, and how many of them you want. Once you know this, you will be able to determine how to make this happen.