I don't know if I can really ever thank
wylddelirium and
glasscut enough for inviting
mosephine and me to go to Origins last summer. Origins falls into the category of things I'd been thinking I might like to do, but I never had that push to go ahead and do it until they started planning their very last-minute venture and invited us to join them. Now it's an important part of my life.
wylddelirium,
glasscut,
amyamy, and I got on the road at about 3:30 pm, took the I-80 route out with maximum time in Pennsylvania (a route which mercifully avoids travel through New Jersey), stopping once for dinner and one other time for gas on the way out. We got in to the hotel later than we'd hoped; a bit after 5am by the time we got to our room. This would have been less bad if we had not only failed to preregister for events, but
amyamy and I had never gotten confirmation on our badges. We decided to get up early so we could be first in the prereg line in case there was difficulty. Probably a good decision; it meant we didn't have to wait for hour to get through event registration, and I think we all got into most or all of the events we wanted.
A brief interjection here about the badges. If anybody doesn't know,
amyamy and I went to Origins on complementary badges. Each convention which participated in the Origins Games Library exchange project this past year was offered two badges for appropriate members of its ConCom to come to Origins for a couple of seminars about the project.
Thursday morning I played in a brief introductory Shadowrun game. It was fun, but not terribly exciting. Pretty much the Shadowrun equivalent of a hack & slash. (That is, it required tactics, but most of the module revolved around a fight). After that I considered going back to the hotel for a nap, but instead hit the Exhibitor's floor. I demoed a couple of games (a children's minis game from WizKids whose name escapes me at the moment and "The Slums", a game which attempts to combine the best elements of Monopoly and Acquire with a means of devaluing properties), saw some interesting stuff, made dates to demo a couple of other games, and got myself into the Origins Stock Exchange metagame.
Thursday evening was the first Origins Games Library seminar. The only other attendees were the man behind the project and the representative from MichiCon. We had some good discussion about what went wrong last year and what we might be able to do to make things better, our general experiences, and more general chat about running gaming at a convention. I got to see the plastic tubs the games were supposed to arrive in, and learned that mine wasn't the only one which was destroyed, although it was probably the worst story since it never even made it to us.
After the seminar I met up with the fine folks from Plenary Games for a demo of Frisch Fisch, an out-of-print German game by Friedemann Friese which they've arranged to bring back to market. This marked one of my great successes for the convention -- not because I won the game with a fairly impressive score, but because I mentioned my convention, and when I went back to their booth on Saturday I was handed a copy of the game to contribute to the NSO Game Library on the condition that I'd run a demo at Noncon and write back about how it goes. So we have one confirmed board game demonstration for Noncon.
After that I hung around for a while chatting with interesting people, wandered around the floor of the open gaming room for a bit, watched a Killer Bunnies game in progress and chatted with the fine folks from
A brief interjection here about the badges. If anybody doesn't know,
Thursday morning I played in a brief introductory Shadowrun game. It was fun, but not terribly exciting. Pretty much the Shadowrun equivalent of a hack & slash. (That is, it required tactics, but most of the module revolved around a fight). After that I considered going back to the hotel for a nap, but instead hit the Exhibitor's floor. I demoed a couple of games (a children's minis game from WizKids whose name escapes me at the moment and "The Slums", a game which attempts to combine the best elements of Monopoly and Acquire with a means of devaluing properties), saw some interesting stuff, made dates to demo a couple of other games, and got myself into the Origins Stock Exchange metagame.
Thursday evening was the first Origins Games Library seminar. The only other attendees were the man behind the project and the representative from MichiCon. We had some good discussion about what went wrong last year and what we might be able to do to make things better, our general experiences, and more general chat about running gaming at a convention. I got to see the plastic tubs the games were supposed to arrive in, and learned that mine wasn't the only one which was destroyed, although it was probably the worst story since it never even made it to us.
After the seminar I met up with the fine folks from Plenary Games for a demo of Frisch Fisch, an out-of-print German game by Friedemann Friese which they've arranged to bring back to market. This marked one of my great successes for the convention -- not because I won the game with a fairly impressive score, but because I mentioned my convention, and when I went back to their booth on Saturday I was handed a copy of the game to contribute to the NSO Game Library on the condition that I'd run a demo at Noncon and write back about how it goes. So we have one confirmed board game demonstration for Noncon.
After that I hung around for a while chatting with interesting people, wandered around the floor of the open gaming room for a bit, watched a Killer Bunnies game in progress and chatted with the fine folks from
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I don't know if I can really ever thank <lj site="livejournal.com" user="wylddelirium"> and <lj site="livejournal.com" user="glasscut"> enough for inviting <lj site="livejournal.com" user="mosephine"> and me to go to Origins last summer. Origins falls into the category of things I'd been thinking I might like to do, but I never had that push to go ahead and do it until they started planning their very last-minute venture and invited us to join them. Now it's an important part of my life.
<lj-cut text="Origins 2003 Report">
<lj site="livejournal.com" user="wylddelirium">, <lj site="livejournal.com" user="glasscut">, <lj site="livejournal.com" user="amyamy">, and I got on the road at about 3:30 pm, took the I-80 route out with maximum time in Pennsylvania (a route which mercifully avoids travel through New Jersey), stopping once for dinner and one other time for gas on the way out. We got in to the hotel later than we'd hoped; a bit after 5am by the time we got to our room. This would have been less bad if we had not only failed to preregister for events, but <lj site="livejournal.com" user="amyamy"> and I had never gotten confirmation on our badges. We decided to get up early so we could be first in the prereg line in case there was difficulty. Probably a good decision; it meant we didn't have to wait for hour to get through event registration, and I think we all got into most or all of the events we wanted.
A brief interjection here about the badges. If anybody doesn't know, <lj site="livejournal.com" user="amyamy"> and I went to Origins on complementary badges. Each convention which participated in the Origins Games Library exchange project this past year was offered two badges for appropriate members of its ConCom to come to Origins for a couple of seminars about the project.
Thursday morning I played in a brief introductory Shadowrun game. It was fun, but not terribly exciting. Pretty much the Shadowrun equivalent of a hack & slash. (That is, it required tactics, but most of the module revolved around a fight). After that I considered going back to the hotel for a nap, but instead hit the Exhibitor's floor. I demoed a couple of games (a children's minis game from WizKids whose name escapes me at the moment and "The Slums", a game which attempts to combine the best elements of Monopoly and Acquire with a means of devaluing properties), saw some interesting stuff, made dates to demo a couple of other games, and got myself into the <a href="http://www.dietevil.com/MainPage.aspx?next=Conventions&skey=6729468b5fe4446d8e6bc6b93169ed7b">Origins Stock Exchange metagame</a>.
Thursday evening was the first Origins Games Library seminar. The only other attendees were the man behind the project and the representative from MichiCon. We had some good discussion about what went wrong last year and what we might be able to do to make things better, our general experiences, and more general chat about running gaming at a convention. I got to see the plastic tubs the games were <em>supposed</em> to arrive in, and learned that mine wasn't the only one which was destroyed, although it was probably the worst story since it never even made it to us.
After the seminar I met up with the fine folks from <a href="http://www.plenarygames.com">Plenary Games</a> for a demo of Frisch Fisch, an out-of-print German game by Friedemann Friese which they've arranged to bring back to market. This marked one of my great successes for the convention -- not because I won the game with a fairly impressive score, but because I mentioned my convention, and when I went back to their booth on Saturday I was handed a copy of the game to contribute to the NSO Game Library on the condition that I'd run a demo at Noncon and write back about how it goes. So we have one confirmed board game demonstration for Noncon.
After that I hung around for a while chatting with interesting people, wandered around the floor of the open gaming room for a bit, watched a Killer Bunnies game in progress and chatted with the fine folks from <a href="http://www.playrooment.com/" playroom="Playroom" entertainment</a="Entertainment</a"> (more about them later), some of whom I knew from last year. I forced myself to bed at the relatively early hour of 1:30 so I could get a good 8+ hours of lens time and thus have a chance at being able to see for a good part of the convention.
<hr>
Friday morning at 11am was <a href="http://www.io.com/~sj/PirateGame.html">Evil Stevie's Pirate Game</a>, run by Steve Jackson (of <a href="http://www.sjgames.com">Steve Jackson Games</a>) himself. This is easily one of the coolest things I've ever done at a convention -- thirty adults in a room sitting on the floor and pushing legos around, going, "Arrr!". Despite a major scheduling mishap (Origins scheduled it as 4 2-hour games rather than the single 8-hour "come and go as you like" game which had been intended), leading to an insufficient amount of time to really achieve goals, it was a lot of fun. Enough so that I stuck around and paid a generic to play again. And then stuck around through the remaining two games, volunteering to help out and help run combat and deal with similar rules issues . . . and then helped them pack up. That was my good deed for the day. It was a shame about the time thing, though -- the second game I led the blue fleet in a perfectly executed maneuver that, had we had another 15 minutes, would have led to an uncontested eradication of the White home base while all their ships were embroiled in a messy combat in the middle of the ocean from which they never could have extracted themselves in time to even try to stop us. Had we had another hour, we would have met up with the Green fleet (our allies) at the red base, and easily exterminated that (along with any Red ships which might have been foolish enough to try to stop us), then turned to fighting against Green to while away whatever time remained in the game.
Friday night at 10pm I had the <a href="http://www.9thlevel.com/kobold/index.html">Kobolds Ate My Baby!</a> Pre-Midnight Massacre. I didn't advance because, well, somebody did better than I did, but I had a lot of fun playing in this year's scenario. And they introduced a new thing this year -- anybody who didn't make it but still wanted to hang out and play could NPC as a zombie in the Midnight Massacre, which I decided to do. Getting to do crazy stuff and try to kill King Torg (All Hail King Torg!) and his kobolds was a lot of fun. But the best part was that, after it was over, I managed to get invited to stick around and help the 9th Level Games crew kill about a half-gallon or so of lemonade playing "Satan!" I'm not quite sure what the magic of that game is that makes it so much fun, but I'm pretty certain it wasn't just the sleep deprivation and semi-drunkenness. I hope they really do manage to get a contract with somebody to put out a set of "Satan!" dice; I'll be sure to buy one. After that I played some Killer Bunnies ('cause who needs sleep, and I'm insane like that), and then watched about an hour of "Are You a Werewolf?" before making myself go get a couple hours of sleep.
Getting into the hotel was fun. We'd decided to change rooms, but somebody forgot to tell the computer that we were all changing. They weren't allowed to give me the key to the new room since I wasn't technically in it, and they didn't want to give it to me anyway since there were two women in the room. Eventually, they sent a security guard to go to the old room with me and confirm that it was completely empty and clean, then had him let me into the new room. I popped in my lenses and fell into bed.
<hr>
Saturday, <lj site="livejournal.com" user="amyamy"> and I joined the chairs of a bunch of much bigger conventions (*coughGenConcough*), a couple of representatives of retailers, and some GAMA people at the "Conventioneer's Summit" Apparently, there <em>is</em> such a thing as a free lunch. The point of the thing was to discuss how GAMA, convention committees, and game manufacturers could all work together to help the industry. The game library project was briefly discussed as a small part of this, but the focus really became about making conventions a bigger part of GAMA. There's a chance that this could lead to something really cool -- better communication all around. We'll see how it goes.
We also got to watch a bit of the Pride Parade from the restaurant we were in, which was kind of interesting. "That looks like a parade going by . . . odd." "I thought I saw a few colored flags go by. Is today pride?" "I forget. Hmmm . . . maybe it is." "Yup, that's pride." And then some chatting with other people at the "summit" who were, well, <em>trying</em> to be sensitive, although it was apparent that they were somewhat uncomfortable.
After that was back to the Exhibitor's Hall to wander around asking people to give my convention free stuff. Only the one person mentioned above gave me anything outright, but I did collect a bunch of business cards. I touched base with the 9LG guys, told them I'd had fun last night, and invited them to the convention. They're in PA, so there's a chance they might actually take me up on it, which would be really cool. I also wandered by the Steve Jackson room to return some dice I'd borrowed from Steve and accidentally walked off with on Friday. Then I went over to the Tabletop room to demo Fraud Squad, put out by <a href="http://www.dietevil.com">Diet Evil Games</a>. I need to get in touch with them and see if they want to send us anybody/anything, and also find out how I did in the stock game. While I was there, I wandered over and watched some people playing Puerto Rico, a game about which I'd heard a number of good things, and which I'd really like to get a chance to play now, and may even purchase.
I happened to bump into the line for the poker tournament, and, not having anything to do for the next few hours, decided to go ahead and join them. $500 in chips for no-limit, $1 min dealer's choice (selected only from Hold 'Em, 5-card stud, 7-card stud, and 5-card draw, with wild and high-low optional for Hold 'Em only). Each table was a last-man left competition to be able to compete in the finals Sunday morning. I ended up at a table with a good group, and had a good time. The only frustrating thing was that it had been decided to shape the rules so there would be a clear winner, rather than having it come down to counting chips, they wanted only one person at the table to have chips at the end. So after an hour and a half, the ante and minimum went up to $50. This was annoying; at that point it wasn't about who could play the best poker, because you didn't have enough chips to really play conservatively. Combined with no-limit, it really encouraged people to go "all in" early when they didn't know much about their hand, which meant you didn't really get to increase the pot as you learned more about your hand. Instead, it tended to be "all or nothing" on the early information. I still had a good time, though, and explained to the guy running it <em>why</em> I though this wasn't a good choice. It had popular demand, though, so it's probably what they'll do in the future too.
After poker was Midnight Mega Paranoia! -- Who wants to Marry a Big Brother Survivor? I played this last year, and had a blast despite the lack of rules and a couple of differences of opinion I have with the staff about how to run Paranoia!. This year's module was much better planned, although the 15 minute break for the GMs to get yelled at by the Origins Con-Com kind of interrupted the flow a bit. It was still a lot of fun, however, with my troubleshooting team (Team Bob; they asked us for a name, and it was the first name that came to mind) participating in all sorts of silliness, including a can-can line chanting "Bob loves the computer!" I even got a nomination for best overall (thanks <lj site="livejournal.com" user="wylddelirium">) and a mention from the GMs for working on my Secret Society objective before they even understood what I was trying to do. The scrub-bot I modified to be a power-scrubber (I was a member of R&D), leading to the second kill and the first multi-kill was a lot of fun, too.
I stayed up for maybe an hour after the game, watching a tiny bit of Werewolf again, before I decided I should really sleep.
<hr>
Sunday was relatively uneventful. I turned in my extra generics, made a relatively quick final pass through the Exhibitors Hall plugging Noncon (picked up a couple more cards), and then we got food and left. We got back to NY around midnight (about 10 hours on the road), and then I came home and cleaned up my room a bit and checked my e-mail.
</lj-cut>
All in all, a very successful trip. I hope I'll be able to make this a regular thing.
<lj-cut text="Origins 2003 Report">
<lj site="livejournal.com" user="wylddelirium">, <lj site="livejournal.com" user="glasscut">, <lj site="livejournal.com" user="amyamy">, and I got on the road at about 3:30 pm, took the I-80 route out with maximum time in Pennsylvania (a route which mercifully avoids travel through New Jersey), stopping once for dinner and one other time for gas on the way out. We got in to the hotel later than we'd hoped; a bit after 5am by the time we got to our room. This would have been less bad if we had not only failed to preregister for events, but <lj site="livejournal.com" user="amyamy"> and I had never gotten confirmation on our badges. We decided to get up early so we could be first in the prereg line in case there was difficulty. Probably a good decision; it meant we didn't have to wait for hour to get through event registration, and I think we all got into most or all of the events we wanted.
A brief interjection here about the badges. If anybody doesn't know, <lj site="livejournal.com" user="amyamy"> and I went to Origins on complementary badges. Each convention which participated in the Origins Games Library exchange project this past year was offered two badges for appropriate members of its ConCom to come to Origins for a couple of seminars about the project.
Thursday morning I played in a brief introductory Shadowrun game. It was fun, but not terribly exciting. Pretty much the Shadowrun equivalent of a hack & slash. (That is, it required tactics, but most of the module revolved around a fight). After that I considered going back to the hotel for a nap, but instead hit the Exhibitor's floor. I demoed a couple of games (a children's minis game from WizKids whose name escapes me at the moment and "The Slums", a game which attempts to combine the best elements of Monopoly and Acquire with a means of devaluing properties), saw some interesting stuff, made dates to demo a couple of other games, and got myself into the <a href="http://www.dietevil.com/MainPage.aspx?next=Conventions&skey=6729468b5fe4446d8e6bc6b93169ed7b">Origins Stock Exchange metagame</a>.
Thursday evening was the first Origins Games Library seminar. The only other attendees were the man behind the project and the representative from MichiCon. We had some good discussion about what went wrong last year and what we might be able to do to make things better, our general experiences, and more general chat about running gaming at a convention. I got to see the plastic tubs the games were <em>supposed</em> to arrive in, and learned that mine wasn't the only one which was destroyed, although it was probably the worst story since it never even made it to us.
After the seminar I met up with the fine folks from <a href="http://www.plenarygames.com">Plenary Games</a> for a demo of Frisch Fisch, an out-of-print German game by Friedemann Friese which they've arranged to bring back to market. This marked one of my great successes for the convention -- not because I won the game with a fairly impressive score, but because I mentioned my convention, and when I went back to their booth on Saturday I was handed a copy of the game to contribute to the NSO Game Library on the condition that I'd run a demo at Noncon and write back about how it goes. So we have one confirmed board game demonstration for Noncon.
After that I hung around for a while chatting with interesting people, wandered around the floor of the open gaming room for a bit, watched a Killer Bunnies game in progress and chatted with the fine folks from <a href="http://www.playrooment.com/" playroom="Playroom" entertainment</a="Entertainment</a"> (more about them later), some of whom I knew from last year. I forced myself to bed at the relatively early hour of 1:30 so I could get a good 8+ hours of lens time and thus have a chance at being able to see for a good part of the convention.
<hr>
Friday morning at 11am was <a href="http://www.io.com/~sj/PirateGame.html">Evil Stevie's Pirate Game</a>, run by Steve Jackson (of <a href="http://www.sjgames.com">Steve Jackson Games</a>) himself. This is easily one of the coolest things I've ever done at a convention -- thirty adults in a room sitting on the floor and pushing legos around, going, "Arrr!". Despite a major scheduling mishap (Origins scheduled it as 4 2-hour games rather than the single 8-hour "come and go as you like" game which had been intended), leading to an insufficient amount of time to really achieve goals, it was a lot of fun. Enough so that I stuck around and paid a generic to play again. And then stuck around through the remaining two games, volunteering to help out and help run combat and deal with similar rules issues . . . and then helped them pack up. That was my good deed for the day. It was a shame about the time thing, though -- the second game I led the blue fleet in a perfectly executed maneuver that, had we had another 15 minutes, would have led to an uncontested eradication of the White home base while all their ships were embroiled in a messy combat in the middle of the ocean from which they never could have extracted themselves in time to even try to stop us. Had we had another hour, we would have met up with the Green fleet (our allies) at the red base, and easily exterminated that (along with any Red ships which might have been foolish enough to try to stop us), then turned to fighting against Green to while away whatever time remained in the game.
Friday night at 10pm I had the <a href="http://www.9thlevel.com/kobold/index.html">Kobolds Ate My Baby!</a> Pre-Midnight Massacre. I didn't advance because, well, somebody did better than I did, but I had a lot of fun playing in this year's scenario. And they introduced a new thing this year -- anybody who didn't make it but still wanted to hang out and play could NPC as a zombie in the Midnight Massacre, which I decided to do. Getting to do crazy stuff and try to kill King Torg (All Hail King Torg!) and his kobolds was a lot of fun. But the best part was that, after it was over, I managed to get invited to stick around and help the 9th Level Games crew kill about a half-gallon or so of lemonade playing "Satan!" I'm not quite sure what the magic of that game is that makes it so much fun, but I'm pretty certain it wasn't just the sleep deprivation and semi-drunkenness. I hope they really do manage to get a contract with somebody to put out a set of "Satan!" dice; I'll be sure to buy one. After that I played some Killer Bunnies ('cause who needs sleep, and I'm insane like that), and then watched about an hour of "Are You a Werewolf?" before making myself go get a couple hours of sleep.
Getting into the hotel was fun. We'd decided to change rooms, but somebody forgot to tell the computer that we were all changing. They weren't allowed to give me the key to the new room since I wasn't technically in it, and they didn't want to give it to me anyway since there were two women in the room. Eventually, they sent a security guard to go to the old room with me and confirm that it was completely empty and clean, then had him let me into the new room. I popped in my lenses and fell into bed.
<hr>
Saturday, <lj site="livejournal.com" user="amyamy"> and I joined the chairs of a bunch of much bigger conventions (*coughGenConcough*), a couple of representatives of retailers, and some GAMA people at the "Conventioneer's Summit" Apparently, there <em>is</em> such a thing as a free lunch. The point of the thing was to discuss how GAMA, convention committees, and game manufacturers could all work together to help the industry. The game library project was briefly discussed as a small part of this, but the focus really became about making conventions a bigger part of GAMA. There's a chance that this could lead to something really cool -- better communication all around. We'll see how it goes.
We also got to watch a bit of the Pride Parade from the restaurant we were in, which was kind of interesting. "That looks like a parade going by . . . odd." "I thought I saw a few colored flags go by. Is today pride?" "I forget. Hmmm . . . maybe it is." "Yup, that's pride." And then some chatting with other people at the "summit" who were, well, <em>trying</em> to be sensitive, although it was apparent that they were somewhat uncomfortable.
After that was back to the Exhibitor's Hall to wander around asking people to give my convention free stuff. Only the one person mentioned above gave me anything outright, but I did collect a bunch of business cards. I touched base with the 9LG guys, told them I'd had fun last night, and invited them to the convention. They're in PA, so there's a chance they might actually take me up on it, which would be really cool. I also wandered by the Steve Jackson room to return some dice I'd borrowed from Steve and accidentally walked off with on Friday. Then I went over to the Tabletop room to demo Fraud Squad, put out by <a href="http://www.dietevil.com">Diet Evil Games</a>. I need to get in touch with them and see if they want to send us anybody/anything, and also find out how I did in the stock game. While I was there, I wandered over and watched some people playing Puerto Rico, a game about which I'd heard a number of good things, and which I'd really like to get a chance to play now, and may even purchase.
I happened to bump into the line for the poker tournament, and, not having anything to do for the next few hours, decided to go ahead and join them. $500 in chips for no-limit, $1 min dealer's choice (selected only from Hold 'Em, 5-card stud, 7-card stud, and 5-card draw, with wild and high-low optional for Hold 'Em only). Each table was a last-man left competition to be able to compete in the finals Sunday morning. I ended up at a table with a good group, and had a good time. The only frustrating thing was that it had been decided to shape the rules so there would be a clear winner, rather than having it come down to counting chips, they wanted only one person at the table to have chips at the end. So after an hour and a half, the ante and minimum went up to $50. This was annoying; at that point it wasn't about who could play the best poker, because you didn't have enough chips to really play conservatively. Combined with no-limit, it really encouraged people to go "all in" early when they didn't know much about their hand, which meant you didn't really get to increase the pot as you learned more about your hand. Instead, it tended to be "all or nothing" on the early information. I still had a good time, though, and explained to the guy running it <em>why</em> I though this wasn't a good choice. It had popular demand, though, so it's probably what they'll do in the future too.
After poker was Midnight Mega Paranoia! -- Who wants to Marry a Big Brother Survivor? I played this last year, and had a blast despite the lack of rules and a couple of differences of opinion I have with the staff about how to run Paranoia!. This year's module was much better planned, although the 15 minute break for the GMs to get yelled at by the Origins Con-Com kind of interrupted the flow a bit. It was still a lot of fun, however, with my troubleshooting team (Team Bob; they asked us for a name, and it was the first name that came to mind) participating in all sorts of silliness, including a can-can line chanting "Bob loves the computer!" I even got a nomination for best overall (thanks <lj site="livejournal.com" user="wylddelirium">) and a mention from the GMs for working on my Secret Society objective before they even understood what I was trying to do. The scrub-bot I modified to be a power-scrubber (I was a member of R&D), leading to the second kill and the first multi-kill was a lot of fun, too.
I stayed up for maybe an hour after the game, watching a tiny bit of Werewolf again, before I decided I should really sleep.
<hr>
Sunday was relatively uneventful. I turned in my extra generics, made a relatively quick final pass through the Exhibitors Hall plugging Noncon (picked up a couple more cards), and then we got food and left. We got back to NY around midnight (about 10 hours on the road), and then I came home and cleaned up my room a bit and checked my e-mail.
</lj-cut>
All in all, a very successful trip. I hope I'll be able to make this a regular thing.