(55m24s just now!)
I-Con was very pleasant. I spent a lot of it working, and the first half kind of frustrated that I had to keep cancelling my programming because we didn't have the equipment in place in time as I'd hoped. However, once we finally had the 4 systems up and running, everybody who participated seemed to have a good time. The first half of the finals were tight, with no way to determine which of two players was in the lead. Then one had some trouble with level 4, and a clear leader emerged.
The two highlights of the event were watching a guy dressed as Link (complete with boffer sword and shield) playing Zelda, and hearing the sound of the sword being picked up come from three televisions close enough together than none was finished before the rest had started. Seeing people complete dungeons simultaneously (one picked up a triforce piece while the other was still holding it over his head) was also really cool.
Saturday night's filk was boisterous. A little more inebriation and derailing than I prefer, and there wasn't enough water, but it was over all pleasant. Post-con diner run with Bards and assorted hangers-on was everything I could desire in a dead-dog, possibly the best part of the convention for me. I was that lovely combination of sleep deprived and relaxed from not having anything else I need to do that leaves me friendly and relatively unreserved, and the company was appropriate to that mood.
I-Con was very pleasant. I spent a lot of it working, and the first half kind of frustrated that I had to keep cancelling my programming because we didn't have the equipment in place in time as I'd hoped. However, once we finally had the 4 systems up and running, everybody who participated seemed to have a good time. The first half of the finals were tight, with no way to determine which of two players was in the lead. Then one had some trouble with level 4, and a clear leader emerged.
The two highlights of the event were watching a guy dressed as Link (complete with boffer sword and shield) playing Zelda, and hearing the sound of the sword being picked up come from three televisions close enough together than none was finished before the rest had started. Seeing people complete dungeons simultaneously (one picked up a triforce piece while the other was still holding it over his head) was also really cool.
Saturday night's filk was boisterous. A little more inebriation and derailing than I prefer, and there wasn't enough water, but it was over all pleasant. Post-con diner run with Bards and assorted hangers-on was everything I could desire in a dead-dog, possibly the best part of the convention for me. I was that lovely combination of sleep deprived and relaxed from not having anything else I need to do that leaves me friendly and relatively unreserved, and the company was appropriate to that mood.
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The Dred Pirate Roberts...
Conner Macleod...
There are others, but I think I've blocked them out.
And yes, dinner was quite nice. There's this moment where I realize I am not responsible for anything anymore... except for making sure the bards actually got to the airport on time. But that's cake compared to the rest of the weekend, I mean, I got a whole six hours of sleep before I had to tackle that particular challenge.